Exploring the Fallout Universe, Gaming’s Most Unexpected Television Success

The post-apocalyptic TV show has come back to streaming services, and it's safe to say that audiences were pleasantly surprised by the quality of its initial run. By illustrating the retro-futuristic, post-apocalyptic United States through the lenses of three different characters, it succeeded in capturing multiple facets of the player's journey.

There was vault-dweller Lucy, trying to do the right thing and learning that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts doubting his cult's authority and unleashes a lot of havoc in mechanized battle suit; and the Ghoul, a fan-favorite figure who has completely shed any ethical bearings out in the irradiated wilderness.

Building Anticipation for Season Two

The show's first season ending revealed crucial details about those responsible for the atomic conflict that condemned a population in bomb-proof bunkers for an extended period. It also posed numerous mysteries unresolved for the second season – and, now, hopes are much greater.

“We’ll take ‘not terrible’ – we should print that on merchandise,” remarks one of the series creators.

“Starting the initial season, people were like, ‘Just get it right’,” comments the game director. “We’re over the moon with the response to the show, so now people are coming in with more eagerness and new expectations.”

A New Vegas Vibe for Season Two

The second season is set in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and personalities in the franchise, despite the fact that it was a bit broken at launch.

“It embodies a sun-baked feel, a Mojave vibe, that’s so key to that game,” notes Nolan. “That parched, blasted-out iconic highway vibe of the game is so much rewarding to bring into the show.”

In the show's timeline, a long time has passed since the events of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators suggest that it acknowledges the gamer's experience.

Crafting a Tangible World

The Fallout TV series is notable for its tactile feel – its creators prioritized authentic items and locations were built, echoing the cobbled-together nature of the outposts in the games.

“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an translation, particularly of a interactive medium, is to seem like it’s tangible.”

Actually, pretty much everything you see on-screen is physical, including the legendarily scary irradiated monsters known as Deathclaws. In the show, they are brought to life with puppets, and were by all accounts pretty frightening up close.

A Labor of Love

The Fallout series works because it is crafted by accomplished storytellers who are also dedicated players, alongside the game developers behind the franchise. This common understanding for the world is apparent in the final product.

The new batch of episodes is debuting on a weekly basis rather than as a all-at-once release, marking a change from the first season. This schedule will create a different audience reaction, something the team themselves are looking forward to witness.

“It has more depth, it’s bigger, it’s wittier, it has a lot of twists,” promises the game director. “I am excited to seeing what people think.”

Thomas Reynolds
Thomas Reynolds

Holistic health coach and writer with a passion for natural wellness and mindful living.